If the user creates a function and then places it into the event graph and then goes back and add and output pin the function that is already in the graph will not update and will need to be replaced. This could lead to work flow issues if the function is used a lot in a single graph.
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-15076 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.6, 4.8 |
Target Fix | 4.9 |
Created | May 6, 2015 |
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Resolved | May 6, 2015 |
Updated | Apr 27, 2018 |