Cannot disable the NavLinkProxy through the Smart Link option.
If this is not the proper way to disable the NavLink, users are confused by the naming of 'Link Enabled'.
1. Open QA-Game
2. Open the QA-AI level
3. Copy a block to isolate the 'Top to Bottom' NavLinkProxy (screenshot #01)
4. Copy the red 'RunnerPawn' and place him to on the isolated area (screenshot #02)
5. Select 'Build Paths'
6. Simulate the game
7. The AI will jump off at the NavLink
8. Select the NavLinkProxy
9. In the Details panel > Smart Link > Enable 'Smart Link is Relevant'
10. Disable 'Link Enabled' (screenshot #03)
11. Select 'Build Paths'
12. Simulate the game
Results: The AI will still use the NavLinkProxy
Expected: For the NavLinkProxy to be disabled
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Installer 4.10 failed with error code R-1603
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
UE5.0.2 How to resolve error code (Xcode install) when trying to launch UE5.0.2 after install
Head over to the existing Questions & Answers thread and let us know what's up.