Description

Cannot disable the NavLinkProxy through the Smart Link option.

If this is not the proper way to disable the NavLink, users are confused by the naming of 'Link Enabled'.

Steps to Reproduce

1. Open QA-Game
2. Open the QA-AI level
3. Copy a block to isolate the 'Top to Bottom' NavLinkProxy (screenshot #01)
4. Copy the red 'RunnerPawn' and place him to on the isolated area (screenshot #02)
5. Select 'Build Paths'
6. Simulate the game
7. The AI will jump off at the NavLink
8. Select the NavLinkProxy
9. In the Details panel > Smart Link > Enable 'Smart Link is Relevant'
10. Disable 'Link Enabled' (screenshot #03)
11. Select 'Build Paths'
12. Simulate the game

Results: The AI will still use the NavLinkProxy

Expected: For the NavLinkProxy to be disabled

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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By Design
ComponentUE - AI
Affects Versions4.7.64.9
CreatedMay 6, 2015
ResolvedMay 17, 2016
UpdatedJul 14, 2021
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