Reproduced 6/6 times.
This seems to affect all "Set" functions for Geometry Collection Components, such as Setting Object Type from Static to Dynamic, or changing Collision Type.
Actual Result: The Geometry Collection maintains its shape
Expected Result: The parts of the GC not inside Anchor Field should fall apart
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150877 in the post.
1 |
Component | UE - Simulation - Physics - Destruction |
---|---|
Affects Versions | 5.0.2 |
Target Fix | 5.5 |
Created | May 2, 2022 |
---|---|
Resolved | Sep 18, 2024 |
Updated | Sep 23, 2024 |