Does not reproduce in //UE5/Main CL 20075312
HLOD dialog is reporting a fatal error while trying to build HLODs in a level with a particular blueprint the user created. HLODs build with out the blueprints.
1. Open attached project.
2. Go to Build -> Build HLODs -> Confirm Build HLODs
3. Wait for HLODs to build
Expected Results:
HLODs finishing building.
Actual Results:
Fatal error is reported within the HLOD dialog and the HLOD fails to build.
=== Critical error: === Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000005c440d00000 [Callstack] 0x00007ff953dbf8e1 UnrealEditor-Engine.dll!TConstSetBitIterator<FDefaultBitArrayAllocator>::FindFirstSetBit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\BitArray.h:1840] [Callstack] 0x00007ff9559555b8 UnrealEditor-Engine.dll!FTextureCompilingManager::ProcessTextures() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp:559] [Callstack] 0x00007ff955954a84 UnrealEditor-Engine.dll!FTextureCompilingManager::ProcessAsyncTasks() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp:686] [Callstack] 0x00007ff95418c5dc UnrealEditor-Engine.dll!FAssetCompilingManager::ProcessAsyncTasks() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\AssetCompilingManager.cpp:349] [Callstack] 0x00007ff955b81052 UnrealEditor-Engine.dll!UWorld::AddToWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:2821] [Callstack] 0x00007ff9549fb56d UnrealEditor-Engine.dll!ULevelStreaming::UpdateStreamingState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp:581] [Callstack] 0x00007ff955bc397b UnrealEditor-Engine.dll!UWorld::UpdateLevelStreaming() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:3929] [Callstack] 0x00007ff955b92471 UnrealEditor-Engine.dll!UWorld::FlushLevelStreaming() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4170] [Callstack] 0x00007ff955c28156 UnrealEditor-Engine.dll!UWorldPartitionLevelStreamingDynamic::LoadInEditor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionLevelStreamingDynamic.cpp:60] [Callstack] 0x00007ff93bc6d6cd UnrealEditor-WorldPartitionHLODUtilities.dll!CreateLevelStreamingFromHLODActor() [D:\build\++UE5\Sync\Engine\Plugins\Editor\WorldPartitionHLODUtilities\Source\Private\WorldPartitionHLODUtilities.cpp:45] [Callstack] 0x00007ff93bc6afb8 UnrealEditor-WorldPartitionHLODUtilities.dll!FWorldPartitionHLODUtilities::BuildHLOD() [D:\build\++UE5\Sync\Engine\Plugins\Editor\WorldPartitionHLODUtilities\Source\Private\WorldPartitionHLODUtilities.cpp:344] [Callstack] 0x00007ff955b854e1 UnrealEditor-Engine.dll!AWorldPartitionHLOD::BuildHLOD() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\HLOD\HLODActor.cpp:198] [Callstack] 0x00007ff965ffb74c UnrealEditor-UnrealEd.dll!UWorldPartitionHLODsBuilder::BuildHLODActors() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\WorldPartition\WorldPartitionHLODsBuilder.cpp:479] [Callstack] 0x00007ff9660350a6 UnrealEditor-UnrealEd.dll!UWorldPartitionHLODsBuilder::RunInternal() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\WorldPartition\WorldPartitionHLODsBuilder.cpp:305] [Callstack] 0x00007ff9660339b4 UnrealEditor-UnrealEd.dll!UWorldPartitionBuilder::Run() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\WorldPartition\WorldPartitionBuilder.cpp:277] [Callstack] 0x00007ff966034858 UnrealEditor-UnrealEd.dll!UWorldPartitionBuilder::RunBuilder() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\WorldPartition\WorldPartitionBuilder.cpp:87] [Callstack] 0x00007ff9653a1c0e UnrealEditor-UnrealEd.dll!UWorldPartitionBuilderCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\WorldPartitionBuilderCommandlet.cpp:101] [Callstack] 0x00007ff65d8b948e UnrealEditor.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3659] [Callstack] 0x00007ff65d8b0bbd UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137] [Callstack] 0x00007ff65d8b0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] [Callstack] 0x00007ff65d8b3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] [Callstack] 0x00007ff65d8c5534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] [Callstack] 0x00007ff65d8c86e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [Callstack] 0x00007ff9e7027c24 KERNEL32.DLL!UnknownFunction [] [Callstack] 0x00007ff9e818d721 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151622 in the post.
9 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 5.0.1 |
Target Fix | 5.0.3 |
Created | May 11, 2022 |
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Resolved | Jun 2, 2022 |
Updated | Jan 25, 2023 |