Occurs 5/5 times
Virtual Bones are not retained in Retargeted Animation Aim Offset.
Regression does not occur as UE5 Manny assets are not available for retargeting before UE5.
Repro Steps:
1. Create a TPS blank project.
2. Migrate the Animation Starter pack into the TPS project and open the Aim_Space_Hip Aim Offset.
3. In the Skeleton Tree View add several Virtual Bones - Ex. a) From the head to the hand_r, b) From lowerarm_l to lowerarm_r, and c) From hand_l to hand_r.
4. Switch to the Animation view with the Virtual Bones selected and see that they are animating correctly.
5. Save the Aim Offset and Retarget the Animation Assets from RTG_UE4Manny_UE5Manny.
6. Open the retargeted Aim Offset.
Expected: Virtual Bones appear and are functioning in the new Aim Offset.
Actual: Virtual Bones are missing.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151957 in the post.
1 |
Component | UE - Anim - Rigging - Retargeting |
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Affects Versions | 5.0.1 |
Target Fix | 5.6 |
Created | May 13, 2022 |
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Updated | Sep 20, 2024 |