Occurs 5/5 times

Virtual Bones are not retained in Retargeted Animation Aim Offset.

Regression does not occur as UE5 Manny assets are not available for retargeting before UE5.   


Steps to Reproduce

Repro Steps:

1. Create a TPS blank project.
2. Migrate the Animation Starter pack into the TPS project and open the Aim_Space_Hip Aim Offset.
3. In the Skeleton Tree View add several Virtual Bones - Ex. a) From the head to the hand_r, b) From lowerarm_l to lowerarm_r, and c) From hand_l to hand_r.
4. Switch to the Animation view with the Virtual Bones selected and see that they are animating correctly.
5. Save the Aim Offset and Retarget the Animation Assets from RTG_UE4Manny_UE5Manny.
6. Open the retargeted Aim Offset.

Expected: Virtual Bones appear and are functioning in the new Aim Offset.
Actual: Virtual Bones are missing.

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ComponentUE - Anim - Rigging
Affects Versions5.0.1
Target Fix5.1
CreatedMay 13, 2022
UpdatedMay 17, 2022