Compiling a blueprint that is in a level makes that level get marked as dirty/needing saving.
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Open a blueprint that is contained in a level, initially not marked as dirty
Compile the blueprint
Note that the level gets marked as dirty/needing saving
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-152711 in the post.
| 2 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Target Fix | 5.3 |
| Created | May 17, 2022 |
|---|---|
| Resolved | Mar 8, 2023 |
| Updated | Dec 8, 2023 |