Compiling a blueprint that is in a level makes that level get marked as dirty/needing saving.
Open a blueprint that is contained in a level, initially not marked as dirty
Compile the blueprint
Note that the level gets marked as dirty/needing saving
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-152711 in the post.
|Component||UE - Gameplay - Blueprint|
|Created||May 17, 2022|
|Resolved||Mar 8, 2023|
|Updated||Mar 27, 2023|