Enabling HZBOcclusion while Lumen and Hardware Ray Tracing are enabled triggers a crash.
Expected Results:
Blueprint Actor opens to the view port
Actual Results:
The Editor crashes with an assertion:
Assertion failed: ResultsBufferRowPitch >= SizeX [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneOcclusion.cpp] [Line: 835]
Error: === Critical error: === Error: Error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 934] Error: Rendering thread exception: Error: Assertion failed: ResultsBufferRowPitch >= SizeX [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneOcclusion.cpp] [Line: 835] Error: Error: Error: Error: [Callstack] 0x00007ff8fc21642f UnrealEditor-Renderer.dll!FHZBOcclusionTester::MapResults() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneOcclusion.cpp:835] Error: [Callstack] 0x00007ff8fc2759ed UnrealEditor-Renderer.dll!OcclusionCull() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:2022] Error: [Callstack] 0x00007ff8fc2591d8 UnrealEditor-Renderer.dll!FSceneRenderer::ComputeViewVisibility() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:4536] Error: [Callstack] 0x00007ff8fc27077c UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::InitViews() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:4907] Error: [Callstack] 0x00007ff8fb75433e UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2086] Error: [Callstack] 0x00007ff8fc21ff79 UnrealEditor-Renderer.dll!RenderViewFamily_RenderThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4087] Error: [Callstack] 0x00007ff8fc1f1232 UnrealEditor-Renderer.dll!<lambda_5bef0671e2645c9d84f47c7c235eeb26>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4338] Error: [Callstack] 0x00007ff8fc20791a UnrealEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`46'::FDrawSceneCommandName,<lambda_5bef0671e2645c9d84f47c7c235eeb26> >::DoTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:193] Error: [Callstack] 0x00007ff8fc20f45a UnrealEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`46'::FDrawSceneCommandName,<lambda_5bef0671e2645c9d84f47c7c235eeb26> > >::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975] Error: [Callstack] 0x00007ff9235f3a9d UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753] Error: [Callstack] 0x00007ff9235f3f3e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642] Error: [Callstack] 0x00007ff9235f42e1 UnrealEditor-Core.dll!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2115] Error: [Callstack] 0x00007ff97e3b67fb UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:380] Error: [Callstack] 0x00007ff97e3ba1e8 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:527] Error: [Callstack] 0x00007ff923cc83ab UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146] Error: [Callstack] 0x00007ff923cc13b0 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76] Error: [Callstack] 0x00007ff98dca7c24 KERNEL32.DLL!UnknownFunction [] Error: [Callstack] 0x00007ff98ed2d721 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-152741 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 5.0.1 |
Target Fix | 5.0.3 |
Created | May 17, 2022 |
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Resolved | May 26, 2022 |
Updated | Jan 25, 2023 |