Activating the Cube Grid tool while a Level Sequencer is open results in a crash.
Expected Results:
Cube Grid tool starts as expected.
Actual Results:
Editor Crashes with an Ensure:
Ensure condition failed: NewGizmo [File:D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\BaseGizmos\TransformGizmoUtil.cpp] [Line: 174]
Unhandled Exception:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000089
Handled Ensure:
Error: === Handled ensure: === Error: Error: Ensure condition failed: NewGizmo [File:D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\BaseGizmos\TransformGizmoUtil.cpp] [Line: 174] Error: Error: Stack: Error: [Callstack] 0x00007ffd664f4897 UnrealEditor-InteractiveToolsFramework.dll!UCombinedTransformGizmoContextObject::CreateCustomTransformGizmo() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\BaseGizmos\TransformGizmoUtil.cpp:174] Error: [Callstack] 0x00007ffd664f47eb UnrealEditor-InteractiveToolsFramework.dll!UE::TransformGizmoUtil::CreateCustomTransformGizmo() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\BaseGizmos\TransformGizmoUtil.cpp:195] Error: [Callstack] 0x00007ffd4f950601 UnrealEditor-MeshModelingToolsExp.dll!UCubeGridTool::Setup() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\MeshModelingToolsetExp\Source\MeshModelingToolsExp\Private\CubeGridTool.cpp:710] Error: [Callstack] 0x00007ffd664e39bd UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolManager::ActivateToolInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolManager.cpp:209] Error: [Callstack] 0x00007ffd664e3626 UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolManager::ActivateTool() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolManager.cpp:153] Error: [Callstack] 0x00007ffd66520885 UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolsContext::StartTool() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolsContext.cpp:229] Error: [Callstack] 0x00007ffd66b80e36 UnrealEditor-EditorInteractiveToolsFramework.dll!UEditorInteractiveToolsContext::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\Experimental\EditorInteractiveToolsFramework\Private\EdModeInteractiveToolsContext.cpp:422] Error: [Callstack] 0x00007ffd66b812e3 UnrealEditor-EditorInteractiveToolsFramework.dll!UModeManagerInteractiveToolsContext::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\Experimental\EditorInteractiveToolsFramework\Private\EdModeInteractiveToolsContext.cpp:802] Error: [Callstack] 0x00007ffd6df6a4c4 UnrealEditor-UnrealEd.dll!FEditorModeTools::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorModeManager.cpp:1223] Error: [Callstack] 0x00007ffd6e40d795 UnrealEditor-UnrealEd.dll!FLevelEditorViewportClient::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:2303] Error: [Callstack] 0x00007ffd6df0e636 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1873] Error: [Callstack] 0x00007ffd6e899f56 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474] Error: [Callstack] 0x00007ff7485b82f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215] Error: [Callstack] 0x00007ff7485d0d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] Error: [Callstack] 0x00007ff7485d0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] Error: [Callstack] 0x00007ff7485d3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] Error: [Callstack] 0x00007ff7485e5534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] Error: [Callstack] 0x00007ff7485e86e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] Error: [Callstack] 0x00007ffe08eb7c24 KERNEL32.DLL!UnknownFunction [] Error: [Callstack] 0x00007ffe0abed721 ntdll.dll!UnknownFunction []
Unhandled Exception:
Error: === Critical error: === Error: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000089 Error: Error: [Callstack] 0x00007ffd4f95061e UnrealEditor-MeshModelingToolsExp.dll!UCubeGridTool::Setup() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\MeshModelingToolsetExp\Source\MeshModelingToolsExp\Private\CubeGridTool.cpp:712] Error: [Callstack] 0x00007ffd664e39bd UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolManager::ActivateToolInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolManager.cpp:209] Error: [Callstack] 0x00007ffd664e3626 UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolManager::ActivateTool() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolManager.cpp:153] Error: [Callstack] 0x00007ffd66520885 UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolsContext::StartTool() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolsContext.cpp:229] Error: [Callstack] 0x00007ffd66b80e36 UnrealEditor-EditorInteractiveToolsFramework.dll!UEditorInteractiveToolsContext::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\Experimental\EditorInteractiveToolsFramework\Private\EdModeInteractiveToolsContext.cpp:422] Error: [Callstack] 0x00007ffd66b812e3 UnrealEditor-EditorInteractiveToolsFramework.dll!UModeManagerInteractiveToolsContext::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\Experimental\EditorInteractiveToolsFramework\Private\EdModeInteractiveToolsContext.cpp:802] Error: [Callstack] 0x00007ffd6df6a4c4 UnrealEditor-UnrealEd.dll!FEditorModeTools::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorModeManager.cpp:1223] Error: [Callstack] 0x00007ffd6e40d795 UnrealEditor-UnrealEd.dll!FLevelEditorViewportClient::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:2303] Error: [Callstack] 0x00007ffd6df0e636 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1873] Error: [Callstack] 0x00007ffd6e899f56 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474] Error: [Callstack] 0x00007ff7485b82f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215] Error: [Callstack] 0x00007ff7485d0d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] Error: [Callstack] 0x00007ff7485d0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] Error: [Callstack] 0x00007ff7485d3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] Error: [Callstack] 0x00007ff7485e5534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] Error: [Callstack] 0x00007ff7485e86e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] Error: [Callstack] 0x00007ffe08eb7c24 KERNEL32.DLL!UnknownFunction [] Error: [Callstack] 0x00007ffe0abed721 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-153425 in the post.
0 |
Component | UE - LD & Modeling - Modeling Tools - Mesh Editing |
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Affects Versions | 5.0.1 |
Target Fix | 5.0.3 |
Fix Commit | 20004245 |
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Created | May 20, 2022 |
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Resolved | Jun 1, 2022 |
Updated | May 23, 2023 |