Tested in //UE4/Release-4.27 CL 18319896 using Level Streaming the camera was ignored by the ISM_Cube.
Collision settings of an Instanced Static Mesh setup in the Construction Script are not preserved when the Actor is added to an Instanced Level. If the component is added in the Component panel, then setup within its details panel the Camera will be ignored after being placed in a level instance. Only ISM setup in the construction script seems to be affected.
Expected Results:
The Cube ignore the camera allowing it to pass through.
Actual Results:
The Camera is blocked by the Cube
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-153617 in the post.
2 |
Component | UE - Gameplay - Components |
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Affects Versions | 5.0.1 |
Target Fix | 5.6 |
Created | May 23, 2022 |
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Updated | Oct 1, 2024 |