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16 bit PNGs are not rendering the correct color information, appear to be gamma corrected unnecessarily compared to an 8 bit version of the same texture.
Also Reproduced in Main Promotable-CL-2545026
RESULTS: The 16 bit PNG comes in washed out
EXPECTED: They should both be the same texture, OR there should be a way to make the behave the same by changing a setting in the Texture Editor of the 16 bit texture.
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NOTE:
You can remove the sRGB on the 16 bit texture and have them look the same but the 16 bit texture will always render (in a Material or a UMG Widget) as if the sRGB where checked true.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.7.6, 4.8, 4.9, 4.14 |
Created | May 11, 2015 |
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Resolved | Feb 23, 2017 |
Updated | Apr 27, 2018 |