The child component of a blueprint cannot have their collision altered through the details pane of the main editor viewport if the child component is a sphere. All changes must occur in the blueprint editor.
Note: Sphere collision works as intended, it is limited to the sphere mesh component.
1. Open Editor (any project)
2. Create new blueprint
3. Create Sphere component in blueprint
4. Compile, save, close blueprint
5. Place a copy of the blueprint into viewport
6. Select blueprint in viewport
7. In details pane>collision, change collision presets from current value to another value
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-15450 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.8 |
Created | May 12, 2015 |
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Resolved | Oct 13, 2015 |
Updated | Jul 14, 2021 |