The user is trying to get the Twitch LiveStream Plugin to work. After reading through some more recent Forum posts as well as the initial implementation of the Plugin within the release notes, it is still considered not ready for use.
Could Not Reproduce
UE4Editor_TwitchLiveStreaming! FTwitchLiveStreaming::Tick() twitchlivestreaming.cpp:1186
UE4Editor_TwitchLiveStreaming! FTwitchLiveStreaming::StartBroadcasting() twitchlivestreaming.cpp:1009
UE4Editor_GameLiveStreaming! FGameLiveStreaming::StartBroadcastingGame() gamelivestreaming.cpp:173
UE4Editor_GameLiveStreaming! UGameLiveStreamingFunctionLibrary::StartBroadcastingGame() gamelivestreamingfunctionlibrary.cpp:43
UE4Editor_GameLiveStreaming! UGameLiveStreamingFunctionLibrary::execStartBroadcastingGame() gamelivestreamingfunctionlibrary.h:8
UE4Editor_CoreUObject! UFunction::Invoke() class.cpp:3713
UE4Editor_CoreUObject! UObject::CallFunction() scriptcore.cpp:395
UE4Editor_CoreUObject! UObject::ProcessContextOpcode() scriptcore.cpp:1451
UE4Editor_CoreUObject! UObject::ProcessInternal() scriptcore.cpp:602
UE4Editor_CoreUObject! UObject::CallFunction() scriptcore.cpp:516
UE4Editor_CoreUObject! UObject::ProcessInternal() scriptcore.cpp:602
UE4Editor_CoreUObject! UFunction::Invoke() class.cpp:3713
UE4Editor_CoreUObject! UObject::ProcessEvent() scriptcore.cpp:924
UE4Editor_Engine! AActor::ProcessEvent() actor.cpp:529
UE4Editor_Engine! AWorldSettings::NotifyBeginPlay() worldsettings.cpp:119
UE4Editor_Engine! AGameMode::HandleMatchHasStarted() gamemode.cpp:602
UE4Editor_Engine! AGameMode::SetMatchState() gamemode.cpp:711
UE4Editor_Engine! AGameMode::StartMatch() gamemode.cpp:579
UE4Editor_Engine! UGameInstance::StartPIEGameInstance() gameinstance.cpp:218
UE4Editor_UnrealEd! UEditorEngine::CreatePIEGameInstance() playlevel.cpp:2861
UE4Editor_UnrealEd! UEditorEngine::PlayInEditor() playlevel.cpp:2212
UE4Editor_UnrealEd! UEditorEngine::StartQueuedPlayMapRequest() playlevel.cpp:974
UE4Editor_UnrealEd! UEditorEngine::Tick() editor.cpp:1226
UE4Editor_UnrealEd! UUnrealEdEngine::Tick() unrealedengine.cpp:347
UE4Editor! FEngineLoop::Tick() launchengineloop.cpp:2257
UE4Editor! GuardedMain() launch.cpp:142
UE4Editor! GuardedMainWrapper() launchwindows.cpp:126
UE4Editor! WinMain() launchwindows.cpp:202
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Cpp Tools - Plugin System |
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Affects Versions | 4.7.6 |
Created | May 12, 2015 |
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Resolved | Aug 3, 2016 |
Updated | Jul 14, 2021 |