Changing the Animation Mode repeatedly creates a new instance of the AnimBP being used every time you switch back to the Animation Blueprint mode.
Example Project: [Link Removed]
1. Download and open the example project
2. Open the ThirdPersonAnimBlueprint and drag it to the side
3. PIE
4. Alt tab so that you get mouse control back
5. Wait a few seconds as the character BP switches Animation Modes back and forth
6. In the AnimBP, drop down the debug filter
Result: Multiple instances of the AnimBP have been spawned while switching back and forth.
Expected: Some sort of cleanup after you switch away from AnimBlueprint mode
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.8 |
Created | May 12, 2015 |
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Resolved | Jul 13, 2016 |
Updated | Jul 14, 2021 |