Description

Material Nodes, particularly Constant Vector 3s and Texture Samples, become difficult to read when users overlay them like stacked cards.

[Image Removed]

Also reproduced in Main Promotable-CL-2548448 & Releases/4.8/Promoted-CL-2546809

Steps to Reproduce
  1. Open QAGame Editor
  2. Create a New Material
  3. In the New Material, Add a Constant 3 Node set to (1,1,0)
  4. Add a Constant 3 Node set to (0,0,0)
  5. Add a Constant 3 Node set to (0,0,1)
  6. Add a Texture Sample Node set to any Texture
  7. Layer the Nodes as shown in the attached picture

RESULTS: You lose the border of the Node and in the case of the Texture Sample, you lose the UV Pin Location

EXPECTED: You should be able to stack the nodes without losing details of the node.

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Fixed
ComponentUE - Rendering Architecture - Materials
Affects Versions4.7.64.84.94.14
Target Fix5.0
CreatedMay 13, 2015
ResolvedJul 20, 2021
UpdatedNov 2, 2021