Curve from Timeline is being Garbage Collected
This crash is caused by an exception that is thrown due to the functions inside of a blueprint based off a user-defined class that is suppose to mimic Timelines.
1. Download the attached project
2. After unzipping the project, right click the .uproject file and select 'Generate Visual Studio Project Files'
3. After that completes, run the .sln file to open the project in Visual Studio
4. Build the solution (ctrl+shift+b)
5. Return to the file explorer and run the .uproject file
6. If it is not already loaded, load the 'Untitled' map from the content browser
7. Run the game in PIE
8. Observe that numbers are being printed at the top left every frame
9. Wait for ~1 minute and the crash should occur
Access violation - code c0000005 (first/second chance not available)
""
UE4Editor_Engine!UCurveBase::GetTimeRange() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\curvebase.cpp:844]
UE4Editor_Engine!FTimeline::GetLastKeyframeTime() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\timeline.cpp:529]
UE4Editor_Engine!FTimeline::GetTimelineLength() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\timeline.cpp:463]
UE4Editor_Engine!FTimeline::TickTimeline() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\timeline.cpp:366]
UE4Editor_CrashAngelArts
UE4Editor_Engine!FTimerUnifiedDelegate::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\public\timermanager.h:38]
UE4Editor_Engine!FTimerManager::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\timermanager.cpp:538]
UE4Editor_Engine!UWorld::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\leveltick.cpp:1223]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorengine.cpp:1339]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\unrealedengine.cpp:366]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2355]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:295]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
How to have a sound cue follow a PlayerController along a spline?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.8 |
Created | May 13, 2015 |
---|---|
Resolved | Jun 30, 2015 |
Updated | Jul 14, 2021 |