With the Substance plugin installed and when you try to import new preset data into the Substance Graph Instance, the engine will crash
RESULTS: CRASH
EXPECTED: New Presets are updated
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000008
UE4Editor-SubstanceCore.dll!UnknownFunction (0x000007fec3033384) + 0 bytes [UnknownFile:0]
UE4Editor-SubstanceCore.dll!UnknownFunction (0x000007fec2ffdc6c) + 0 bytes [UnknownFile:0]
UE4Editor-SubstanceCore.dll!UnknownFunction (0x000007fec2ffc8b8) + 0 bytes [UnknownFile:0]
UE4Editor-SubstanceEditor.dll!UnknownFunction (0x000007fec1a7d240) + 0 bytes [UnknownFile:0]
UE4Editor-SubstanceEditor.dll!UnknownFunction (0x000007fec1a76141) + 0 bytes [UnknownFile:0]
UE4Editor-SubstanceEditor.dll!UnknownFunction (0x000007fec1a76356) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!FUICommandList::ExecuteAction() (0x000007fed4366066) + 60 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:73]
UE4Editor-Slate.dll!SToolBarButtonBlock::OnClicked() (0x000007fed445885d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:296]
UE4Editor-Slate.dll!TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64>::operator()<>() (0x000007fed43d7ee7) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor-Slate.dll!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64> >() (0x000007fed43d9139) + 19 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\tuple.h:113]
UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() (0x000007fed443efd9) + 36 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor-Slate.dll!TBaseDelegate<FReply>::Execute() (0x000007fed44f153a) + 6 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:439]
UE4Editor-Slate.dll!SButton::OnMouseButtonUp() (0x000007fed451fd63) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:228]
UE4Editor-Slate.dll!<lambda_de96dc3471181973108233c6db1f9843>::operator()() (0x000007fed433dd7c) + 24 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3985]
UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_de96dc3471181973108233c6db1f9843> >() (0x000007fed42f8407) + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() (0x000007fed43a4f29) + 75 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3988]
UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() (0x000007fed4394926) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3949]
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() (0x000007feceb23975) + 12 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1373]
UE4Editor-Core.dll!FWindowsApplication::DeferMessage() (0x000007feceb15d2e) + 74 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1669]
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() (0x000007feceb24d50) + 41 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
UE4Editor-Core.dll!FWindowsApplication::AppWndProc() (0x000007feceb13192) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
USER32.dll!UnknownFunction (0x0000000076d49bd1) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x0000000076d498da) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() (0x000007fecebc3ec6) + 48 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774]
UE4Editor.exe!FEngineLoop::Tick() (0x000000013fd200a9) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2233]
UE4Editor.exe!GuardedMain() (0x000000013fd1267c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor.exe!GuardedMainWrapper() (0x000000013fd126ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x000000013fd22219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x000000013fd23159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076c259ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076e5c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076e5c541) + 0 bytes [UnknownFile:0]
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.7.4, 4.7.5, 4.7.6 |
Target Fix | 4.8 |
Created | May 13, 2015 |
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Resolved | May 14, 2015 |
Updated | Feb 5, 2017 |