1. Open the attached project HLOD_test.umap.
2. Build HLOD with "wp.Runtime.RuntimeSpaceHashPlaceSmallActorsUsingLocation" enabled.
3. PIE will cause the model to be missing during HLOD transitions.
I am not able to find world outliner how to enable it?
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-155262 in the post.
1 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 5.0.2 |
Target Fix | 5.0.3 |
Created | May 30, 2022 |
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Resolved | May 31, 2022 |
Updated | Jul 11, 2022 |