1. Open the attached project HLOD_test.umap.
2. Build HLOD with "wp.Runtime.RuntimeSpaceHashPlaceSmallActorsUsingLocation" enabled.
3. PIE will cause the model to be missing during HLOD transitions.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-155262 in the post.
1 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 5.0.2 |
Target Fix | 5.0.3 |
Created | May 30, 2022 |
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Resolved | May 31, 2022 |
Updated | Jul 11, 2022 |