1. Using a light renderer in Niagara.
2. Enable SM6 and enable Nanite in the project settings.
3. Enable "r.UseClusteredDeferredShading 1" and "r.Shadow.Virtual.OnePassProjection 1
You can also check by opening the NewMap.umap of the attached project and enabling the above console commands.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-155298 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.0.2 |
Created | May 31, 2022 |
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Updated | Sep 22, 2022 |