Based on our current implementation we scan for all valid transitions (up to a limit) before triggering events
Licensee has called out a strange order of execution when a state machine begins a transition to another state.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-15547 in the post.
| 0 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.7.6, 4.8 |
| Created | May 13, 2015 |
|---|---|
| Resolved | Sep 2, 2015 |
| Updated | Jul 14, 2021 |