A licensee on UDN brought up some issues with "Convert Selected Components to Blueprint Class". After investigating a bit, it seems there's been some regression compared to what could be done with "Replace with Composited Blueprint" up until 4.6
1. When an actor is parented to another and you make the Blueprint, the parent/child relationship is no longer maintained. Both are parented to the same root, causing the former child's placement to be changed
2. Converting used to maintain the names of the objects (pillar, etc), but now replaces the names with StaticMeshComponent01, etc.
*Incidentally, we both had trouble finding the option at all since it was moved to the Blueprints button. Right-click menu maybe?
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-15584 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.7.6 |
Target Fix | 4.9 |
Created | May 14, 2015 |
---|---|
Resolved | Jul 15, 2015 |
Updated | Apr 27, 2018 |