This is a regression. Tested in //UE4/Release-4.27 CL#18319896
Fatal Error when setting S RGB to true on a Texture 2D from a Render Target Create Static Texture Editor Only node.
Expected Results:
No Crash when the SRGB is set to true
Actual Results:
Editor Crashes with a fatal error:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000071a690e0000
Work Around:
Use an Editor Utilities Blueprint instead of a regular BP and then use the SetEditorProperty node to set the SRGB property of the texture.
Error: === Critical error: === Error: Fatal error!Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000071a690e0000[Callstack] 0x00007fff9110f8e1 UnrealEditor-Engine.dll!TConstSetBitIterator<FDefaultBitArrayAllocator>::FindFirstSetBit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\BitArray.h:1840] [Callstack] 0x00007fff92ca8e68 UnrealEditor-Engine.dll!FTextureCompilingManager::ProcessTextures() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp:559] [Callstack] 0x00007fff92ca8334 UnrealEditor-Engine.dll!FTextureCompilingManager::ProcessAsyncTasks() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp:686] [Callstack] 0x00007fff914dd15c UnrealEditor-Engine.dll!FAssetCompilingManager::ProcessAsyncTasks() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\AssetCompilingManager.cpp:349] [Callstack] 0x00007ff68dc38808 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5257] [Callstack] 0x00007ff68dc50d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] [Callstack] 0x00007ff68dc50e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] [Callstack] 0x00007ff68dc53c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] [Callstack] 0x00007ff68dc65564 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] [Callstack] 0x00007ff68dc68736 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [Callstack] 0x00007ff825587c24 KERNEL32.DLL!UnknownFunction [] [Callstack] 0x00007ff82654d721 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-155909 in the post.
0 |
Component | UE - Texture |
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Affects Versions | 5.1 |
Target Fix | 5.7 |
Created | Jun 6, 2022 |
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Updated | Oct 4, 2024 |