Licensee video of the issue here - [Link Removed]
This can be worked around with this setting: [Link Removed]
However it is not a solution as this setting actually causes other programs, e.g. slack, to artefact and there is a noticeable slowdown with various window launches.
Another strange thing to note is that this is only visible on the monitor, a screenshot actually picks up the correct window, the blackout is an overlay only visible on a monitor (occurs in 4.27 and in 5.0.3):
[Image Removed]
This is kind of non-deterministic but repro steps:
1.Open ShooterGame
2.Open level blueprint
3.Right click across the graph page to repeatedly open a new context window over and over, varying the speed.
4.Eventually the window will blackout and will not return no matter how many times you right click again.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What controls of umg have mouse wheel events in UE4.27?
How can i modify the param name in EQS node
How do I set up the actor's widget component to respond to OnKeyDown events?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-156097 in the post.
3 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.27, 5.0.3 |
Created | Jun 8, 2022 |
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Updated | Feb 27, 2023 |