Landscape Materials which use the new Grass Output and have Tessellation turned to PNTriangles will crash the engine
Also reproduced in Main Promotable-CL-2550487 &
Releases/4.8/Promoted-CL-2550455
[Link Removed]
RESULTS: After the Shaders Compile the engine will freeze then crash
EXPECTED: No Crash, Landscape Tessellated and Grass Output Applied
Fatal error: [Link Removed] [Line: 646]
Rendering thread exception:
Assertion failed: (StartIndex + IndexCount) * IndexBuffer->GetStride() <= IndexBuffer->GetSize() [Link Removed] [Line: 1300]
Start 0, Count 98304, Type 16, Buffer Size 49152, Buffer stride 2
KERNELBASE.dll
{0x000007fefcdc940d} + 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FOutputDevice::Logf__VA()
+ 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FDebug::AssertFailed()
+ 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHIDrawIndexedPrimitive()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FMeshDrawingPolicy::DrawMesh()
+ 104 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Landscape.dll!FLandscapeGrassWeightExporter_RenderThread::RenderLandscapeComponentToTexture_RenderThread()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Landscape.dll!TGraphTask<`FLandscapeGrassWeightExporter::FLandscapeGrassWeightExporter'::`18'::EURCMacro_FDrawSceneCommand>::ExecuteTask()
+ 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FTaskThread::ProcessTasks()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-RenderCore.dll!RenderingThreadMain()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-RenderCore.dll!FRenderingThread::Run()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FRunnableThreadWin::Run()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun()
+ 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
kernel32.dll
+ 0 bytes
ntdll.dll
+ 0 bytes
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Affects Versions | 4.8, 4.9 |
Target Fix | 4.8 |
Created | May 14, 2015 |
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Resolved | May 15, 2015 |
Updated | Apr 27, 2018 |