Geometry Scripting plugin isn't available for 4.27.2, and the behavior is the same 5.0.1.
Crash while using Geometry Scripting to add an Array of Vector 2D data to 'Append Buffers to Mesh' node UV0 input pin.
Results:
Editor crashes with an Assertion
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array index out of bounds: 0 from an array of size 0
Error: === Critical error: === Error: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Error: Array index out of bounds: 0 from an array of size 0 Error: Error: Error: [Callstack] 0x00007ffef5fb1cf9 UnrealEditor-GeometryScriptingCore.dll!<lambda_b4cb582b9c2659008bff11e585ba2df5>::operator()() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\GeometryScripting\Source\GeometryScriptingCore\Private\MeshBasicEditFunctions.cpp:512] Error: [Callstack] 0x00007ffeee99fe75 UnrealEditor-GeometryFramework.dll!UDynamicMesh::EditMeshInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\GeometryFramework\Private\UDynamicMesh.cpp:141] Error: [Callstack] 0x00007ffeee99fd08 UnrealEditor-GeometryFramework.dll!UDynamicMesh::EditMesh() [D:\build\++UE5\Sync\Engine\Source\Runtime\GeometryFramework\Private\UDynamicMesh.cpp:129] Error: [Callstack] 0x00007ffef5fc29cc UnrealEditor-GeometryScriptingCore.dll!UGeometryScriptLibrary_MeshBasicEditFunctions::AppendBuffersToMesh() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\GeometryScripting\Source\GeometryScriptingCore\Private\MeshBasicEditFunctions.cpp:548] Error: [Callstack] 0x00007ffef6036c33 UnrealEditor-GeometryScriptingCore.dll!UGeometryScriptLibrary_MeshBasicEditFunctions::execAppendBuffersToMesh() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\GeometryScripting\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryScriptingCore\MeshBasicEditFunctions.gen.cpp:288] Error: [Callstack] 0x00007fff0e31a75a UnrealEditor-CoreUObject.dll!UObject::execCallMathFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:945] Error: [Callstack] 0x00007fff0e31cd2f UnrealEditor-CoreUObject.dll!UObject::execLetObj() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2692] Error: [Callstack] 0x00007fff0e2e2e11 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082] Error: [Callstack] 0x00007fff0e2b922e UnrealEditor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:912] Error: [Callstack] 0x00007fff0e2e29ff UnrealEditor-CoreUObject.dll!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1143] Error: [Callstack] 0x00007fff0e2e2e11 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082] Error: [Callstack] 0x00007fff0e2e2124 UnrealEditor-CoreUObject.dll!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1170] Error: [Callstack] 0x00007fff0e0bbc07 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912] Error: [Callstack] 0x00007fff0e2e1717 UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003] Error: [Callstack] 0x00007fff0ebb0244 UnrealEditor-Engine.dll!AActor::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1030] Error: [Callstack] 0x00007fff0eb79eb6 UnrealEditor-Engine.dll!AActor::BeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3909] Error: [Callstack] 0x00007fff0eb84e3f UnrealEditor-Engine.dll!AActor::DispatchBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3849] Error: [Callstack] 0x00007fff1097ec92 UnrealEditor-Engine.dll!AWorldSettings::NotifyBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:283] Error: [Callstack] 0x00007fff0f4b9e21 UnrealEditor-Engine.dll!AGameStateBase::HandleBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameStateBase.cpp:205] Error: [Callstack] 0x00007fff108a8238 UnrealEditor-Engine.dll!UWorld::BeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4908] Error: [Callstack] 0x00007fff0f474725 UnrealEditor-Engine.dll!UGameInstance::StartPlayInEditorGameInstance() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameInstance.cpp:500] Error: [Callstack] 0x00007fff0bdc9898 UnrealEditor-UnrealEd.dll!UEditorEngine::CreateInnerProcessPIEGameInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:3052] Error: [Callstack] 0x00007fff0bdfec66 UnrealEditor-UnrealEd.dll!UEditorEngine::OnLoginPIEComplete_Deferred() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1568] Error: [Callstack] 0x00007fff0bdca342 UnrealEditor-UnrealEd.dll!UEditorEngine::CreateNewPlayInEditorInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1830] Error: [Callstack] 0x00007fff0be1d42a UnrealEditor-UnrealEd.dll!UEditorEngine::StartPlayInEditorSession() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2798] Error: [Callstack] 0x00007fff0be20c37 UnrealEditor-UnrealEd.dll!UEditorEngine::StartQueuedPlaySessionRequestImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1148] Error: [Callstack] 0x00007fff0be20521 UnrealEditor-UnrealEd.dll!UEditorEngine::StartQueuedPlaySessionRequest() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1051] Error: [Callstack] 0x00007fff0b7bdcb3 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1665] Error: [Callstack] 0x00007fff0c14a666 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474] Error: [Callstack] 0x00007ff6ae1e82f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215] Error: [Callstack] 0x00007ff6ae200d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] Error: [Callstack] 0x00007ff6ae200e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] Error: [Callstack] 0x00007ff6ae203c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] Error: [Callstack] 0x00007ff6ae215564 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] Error: [Callstack] 0x00007ff6ae218736 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] Error: [Callstack] 0x00007fff8d0f7c24 KERNEL32.DLL!UnknownFunction [] Error: [Callstack] 0x00007fff8ea0d721 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-156508 in the post.
0 |
Component | UE - LD & Modeling - Modeling Tools |
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Affects Versions | 5.0.2 |
Target Fix | 5.0.3 |
Created | Jun 13, 2022 |
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Resolved | Jun 15, 2022 |
Updated | Jan 25, 2023 |