FNavigationDataHandler::RegisterNavOctreeElement(UObject & ElementOwner, INavRelevantInterface & ElementInterface, int UpdateFlags) Line 83 C++ FNavigationDataHandler::UpdateNavOctreeElement(UObject & ElementOwner, INavRelevantInterface & ElementInterface, int UpdateFlags) Line 245 C++
[Inline Frame] UNavigationSystemV1::UpdateNavOctreeElement(UObject *) Line 3012 C++
UNavigationSystemV1::UpdateComponentInNavOctree(UActorComponent & Comp) Line 2868 C++
UStaticMeshComponent::PostStaticMeshCompilation() Line 2783 C++
FStaticMeshCompilingManager::PostCompilation(UStaticMesh * StaticMesh) Line 304 C++
FStaticMeshCompilingManager::FinishCompilation::__l22::<lambda>(AsyncCompilationHelpers::ICompilable * Object) Line 414 C++
[Inline Frame] UE::Core::Private::Function::TFunctionRefBase<UE::Core::Private::Function::FFunctionRefStoragePolicy,void __cdecl(AsyncCompilationHelpers::ICompilable *)>::operator()(AsyncCompilationHelpers::ICompilable * <Params_0>) Line 676 C++
AsyncCompilationHelpers::FinishCompilation(TFunctionRef<AsyncCompilationHelpers::ICompilable & __cdecl(int)> Getter, int Num, const FText & AssetType, const FLogCategoryBase & LogCategory, TFunctionRef<void __cdecl(AsyncCompilationHelpers::ICompilable *)> PostCompileSingle) Line 181 C++
FStaticMeshCompilingManager::FinishCompilation(TArrayView<UStaticMesh * const,int> InStaticMeshes) Line 405 C++
UStaticMesh::WaitUntilAsyncPropertyReleased(EStaticMeshAsyncProperties AsyncProperties) Line 3106 C++
UStaticMesh::GetBodySetup() Line 969 C++
UNavModifierComponent::CalcAndCacheBounds() Line 41 C++
UNavRelevantComponent::GetNavigationBounds() Line 72 C++
FNavigationDataHandler::AddElementToNavOctree(const FNavigationDirtyElement & DirtyElement) Line 117 C++
FNavigationDataHandler::ProcessPendingOctreeUpdates() Line 503 C++
UNavigationSystemV1::ConditionalPopulateNavOctree() Line 795 C++
UNavigationSystemV1::ProcessRegistrationCandidates() Line 2222 C++
UNavigationSystemV1::RegisterNavigationDataInstances() Line 1049 C++
UNavigationSystemV1::OnWorldInitDone(FNavigationSystemRunMode Mode) Line 921 C++
FNavigationSystem::AddNavigationSystemToWorld(UWorld & WorldOwner, const FNavigationSystemRunMode RunMode, UNavigationSystemConfig * NavigationSystemConfig, const bool bInitializeForWorld, const bool bOverridePreviousNavSys) Line 98 C++
UEditorEngine::Map_Load(const wchar_t * Str, FOutputDevice & Ar) Line 2856 C++