If a user is holding down a button on the mouse and the Set Keyboard Focus node from blueprint is called on a 3D widget, the button that is being held down on the mouse is reset to the 'Released' position.
1. Download and unzip the project (Project6.rar) attached
2. Open the project
3. Hit play (P.I.E. is fine)
4. Press and hold the left mouse button, note that 'Pressed' is being printed on-tick
5. Press 't' to run the 'Set Keyboard Focus' node which is used on a 3D widget that is spawned
6. Notice that now 'Released' is being printed on tick, as the LMB is now not being counted as pressed
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - UI Systems |
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Affects Versions | 4.8 |
Created | May 18, 2015 |
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Resolved | Aug 11, 2016 |
Updated | Jul 14, 2021 |