The ordering is due to the way objects with transparent materials are sorted. User is using them for Opaque cards, he needs to check IsOpaque on the Widget Component to fix the sorting.
If the user uses multiple 3d Widget components with in a single actor they are rendered in order of the closest widget to the screen. This can cause widgets that are behind another widget to clip into the front.
This happens in the viewport as well as in game
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - UI Systems |
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Affects Versions | 4.7.6, 4.9 |
Created | May 18, 2015 |
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Resolved | May 18, 2015 |
Updated | Jul 14, 2021 |