Problem was caused by metadata which was already fixed in a previous build.
If a user tries to print out one of the named variables that is stored within an Enumeration blueprint then it will return something along the lines of Enumeration 0, Enumeration 1, Enumeration 2, ...ect. rather than the names that are stored within the Enumeration blueprint.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
I can't open my map from the editor.
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.6 |
Target Fix | 4.9 |
Fix Commit | 2561514 |
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Created | May 19, 2015 |
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Resolved | May 21, 2015 |
Updated | Apr 27, 2018 |