Wires cannot be Ctrl + dragged off reroute nodes. Ctrl + clicking and dragging the wire from a pin on other nodes acts the same as Ctrl + click-dragging from the pin itself, but on Reroute nodes this option isn't available.
Reproduced in 4.8 Preview 2 and Main (//depot/UE4/Promotable-CL-2554325)
1. Open any project
2. Open any Blueprint
3. Event Begin Play > Reroute Node > Print String
4. Ctrl + Drag the wire near the reroute node from either side
Result:
The wire does not separate from the node as it would from any other type of node.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.8, 4.9 |
Created | May 19, 2015 |
---|---|
Resolved | Aug 2, 2016 |
Updated | Jul 14, 2021 |