Setting the arrow size of an added arrow component via the Construction Script, does not update unless the 'Set Arrow Size' is plugged into the 'Set Arrow Color' function.
The expected outcome would be for the 'Set Arrow Size' to update its scale correctly without needed an additional function node.
1. Create a new Actor Blueprint.
2. Use the image to set up your Construction Script.
3. Drag an instance of the newly created Actor BP into your scene.
4. Notice how the 'Set Arrow Size' is not updated unless the execute pin is plugged into the 'Set Arrow Color' function.
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Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.6, 4.8 |
Created | May 19, 2015 |
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Resolved | Aug 3, 2016 |
Updated | Jul 14, 2021 |