Closed out because it was already resolved in 4.8
Licensee was having trouble removing widgets from the viewport on End play in the HUD blueprint. They were using Seamless travel for their game mode and they were changing levels with the console command "Server Travel YourLevelName". When these two options are used together. End play events do not get a chance to fire off (the widgets are not removed).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-15885 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.7.6 |
Created | May 20, 2015 |
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Resolved | Oct 23, 2015 |
Updated | Jul 14, 2021 |