Licensee wants to take screenshots that are more than the size of the viewport ingame.
However, they are having trouble because the results depend on the size of the viewport.
1. Take a screenshot using HighResShot 1920x1080.
2.Take a screenshot using a very small or large viewport size as well.
Result: different results are obtained
Expect: same results.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How to properly terminate the DoWork thread function in FAsyncTask?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
What method is used to fill polygonal regions when drawing spline mesh at run time?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-159917 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.0.3 |
Created | Jul 19, 2022 |
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Updated | Jun 28, 2023 |