Struct properties marked up with the EditAnywhere and BlueprintReadOnly specifiers are exposed in Widget Blueprints by MakeStruct nodes and split pins on Setter nodes. CanBeExposed in K2Node_MakeStruct checks IsEditorOnlyObject on the Blueprint asset instead of the class. Widget Blueprint assets are marked as EditorOnly and standard Blueprint assets are not.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-160164 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.0.3 |
Target Fix | 5.6 |
Created | Jul 21, 2022 |
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Resolved | Aug 19, 2022 |
Updated | Oct 1, 2024 |