Struct properties marked up with the EditAnywhere and BlueprintReadOnly specifiers are exposed in Widget Blueprints by MakeStruct nodes and split pins on Setter nodes. CanBeExposed in K2Node_MakeStruct checks IsEditorOnlyObject on the Blueprint asset instead of the class. Widget Blueprint assets are marked as EditorOnly and standard Blueprint assets are not.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-160164 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.0.3 |
Target Fix | 5.6 |
Created | Jul 21, 2022 |
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Resolved | Aug 19, 2022 |
Updated | Oct 1, 2024 |