Undoing the deletion of an actor with a child actor component added via the details panel (IWCE) duplicates the child actor and the hierarchy is incorrect in the scene outliner. This seems to only happen when using AActor as the template type. Blueprinted classes break in a different way covered by [Link Removed].
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-160309 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.0.3 |
Created | Jul 29, 2022 |
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Updated | Dec 22, 2023 |