Import feature of Matinee seems converting incorrect location (coordination) if importing Maya animated FBX that exported StaticMeshes from UE4 editor.
Sometimes licensee asks this kind of coordination issue. And future licensee will ask it too.
Better coodination compatibility with DCC tools makes artists and CG creator's satisfaction. Is there any good solution for it?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16044 in the post.