A Computer which is hosting the Swarm Coordinator no longer shows up as a viable Swarm Agent Computer and if that computer builds lighting will only use itself and not any available agents.
Also reproduced with Releases/4.8/Promoted-CL-2560772
RESULTS: All PCS except the Coordinator PC will show up in Coordinator. Building lights on any machine but coordinator will use all of available machines, while the coordinator will only use itself to build lighting
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What controls of umg have mouse wheel events in UE4.27?
How to implement springarm components to scale according to mouse position in spawn?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Foundation - Core |
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Affects Versions | 4.8 |
Target Fix | 4.8 |
Created | May 26, 2015 |
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Resolved | May 29, 2015 |
Updated | Feb 5, 2017 |