Description

When a Texture Sample's MipValue is set to something other than "none" (which adds the extra pin), attempting to convert that Texture Sample to a parameter will cause the Editor to crash.

(Simple repro steps below)

*Included link from licensee for reference

Steps to Reproduce

1. Create a material
2. Add a Texture Sample
3. Set MipValue to "Mip Level" or "Mip Bias"
4. Right click and Convert to Parameter
5. Editor Crashes

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Fixed
ComponentUE - Rendering Architecture - Materials
Affects Versions4.7.6
Target Fix4.9
Fix Commit2568380
CreatedMay 27, 2015
ResolvedMay 28, 2015
UpdatedNov 2, 2021
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