Added a new p.bUseUnifiedHeightfield console variable to enable disabling of unified heightfields.
Setting p.bUseUnifiedHeightfield=0 in your ConsoleVariables.ini will allow the thickness parameter to work.
Setting the collision thickness for the landscape does not appear to have any effect on any objects colliding with it. Setting the value to a negative or a positive has no effect.
1. Open UE4
2. Create a landscape and paint a few hills
3. PIE
4. Use console command "PXVIS Collision" to see collision mesh of landscape
5. Exit PIE
6. Select the landscape and set the collision thickness to a high value (ie. 50 or 100)
7. PIE
8. Use console command "PXVIS Collision" to see collision mesh of landscape
Results: There doesn't appear to be any change in the collision thickness of the landscape.
Expected: To see the collision thickness change above or below the landscape when viewing the collision of the landscape.
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.7 |
Target Fix | 4.9 |
Created | May 27, 2015 |
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Resolved | Aug 4, 2015 |
Updated | Apr 27, 2018 |