When several Hierarchical Instanced Mesh Components are spawned and then their transform altered on tick, the log is spammed with the message:
LogStaticMesh:Display: Discarded foliage hierarchy of 2 elements build due to concurrent removal (0.0s)
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.8 |
Target Fix | 4.10 |
Created | May 27, 2015 |
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Resolved | Sep 24, 2015 |
Updated | Apr 27, 2018 |