Description

From UDN:

"In FBoneContainer::GetRetargetSourceCachedData, the source bones are assumed to relate to the same skeleton as the bone container, which is not the case when using a skeleton remapping to retarget between two different skeletons. This function needs to be updated to use the FSkeletonRemapping to calculate the bone indices correctly."

Steps to Reproduce

Playback animation that:

  1. Requires translation retargeting
  2. Uses skeleton remapping
  3. Is set to "Orient and Scale" translation mode

Expected Result:
The translation of the bones with "Orient and Scale" will remain as in the skeletal mesh.
Actual Result:
The translation of the bones will be set incorrectly.

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Fixed
ComponentUE - Anim - Rigging - Retargeting
Affects Versions5.1
Target Fix5.2
Fix Commit23223061
Main Commit23227965
CreatedAug 31, 2022
ResolvedJan 6, 2023
UpdatedJan 23, 2023
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