Using a delay node in an event graph of actor using tick when paused will not work. It pauses the delay node.
1. Create a new template
2. Open level blueprint
3. Event beginplay > get tickable when paused > delay > print string
4. pause > set game paused > is game paused
5. Run the level and press pause
New Repro:
Result: The game should pause, and print string 'true' then in 5 seconds will print Hello while the game is still paused.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16279 in the post.
39 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8, 4.16 |
Created | May 28, 2015 |
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Resolved | Feb 16, 2018 |
Updated | Jul 14, 2021 |