If an add component node is duplicated after the transform pin has been split, it will create an additional transform pin and keep the original split variables.
1. Open editor (any project)
2. Create new blueprint (or open any blueprint)
3. RMB in event graph> create an "add scene component" node
4. RMB the transform pin>split struct pin
5. Ctrl+w to duplicate node
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8 |
Target Fix | 4.9 |
Fix Commit | 2570924 |
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Created | May 28, 2015 |
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Resolved | May 29, 2015 |
Updated | Apr 27, 2018 |