If a child actor component is placed in a blueprint, that child actor component cannot be individually selected in viewport or scene outliner.
1. Open editor (any project)
2. Create new blueprint
3. Add a child actor component (any)
4. Compile, save, close blueprint
5. Place a copy of the blueprint into level
6. Deselect object, then reselect just the child actor component
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16317 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8 |
Created | May 28, 2015 |
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Resolved | Nov 25, 2015 |
Updated | Jul 14, 2021 |