Render Target Material is clipped as an Image within UMG when attempting to set to fullscreen while playing in Standalone mode.
The interesting thing I noticed about this bug is that the issue is not apparent when using the command console 'r.setRes ResolutionxResolutionf' versus simply pressing the 'Alt+Enter' key.
A simple workaround I suggested was to use the console command instead of the shortcut key. I have added some example images to preview the issue.
1. Download UMGSceneCapture.zip project attached.
2. Launch the Uproject File.
3. Play in Standalone mode.
4. Use Alt+Enter to enter Fullscreen Mode
5. Observe how the Render Target Image is Clipped/
6. Exit and replay in Standalone again but use 'r.SetRes 1920x1080f' console command.
7. Observe how it is goes fullscreen correctly and the UMG Image is not clipped.
Expected: Alt+Enter works the same as the console command when setting fullscreen mode.
Outcome: Alt+Enter clips the UMG Image
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - UI Systems |
---|---|
Affects Versions | 4.7.6, 4.8, 4.9 |
Created | Jun 1, 2015 |
---|---|
Resolved | Aug 3, 2016 |
Updated | Jul 14, 2021 |