Destroy Component node does not destroy decals when called.
1. Open editor (any project)
2. Create new blueprint
3. Create nodes in attached image in blueprint
4. Compile, save, close blueprint
5. Place copy of blueprint into viewport in a location where the decals can be seen on a static mesh surface
6. Press simulate
Results:
No decals are removed, no error warnings produced
Expected:
All decals in array are destroyed and removed from PIE viewport
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16418 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8 |
Target Fix | 4.8 |
Created | Jun 1, 2015 |
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Resolved | Jun 1, 2015 |
Updated | Apr 27, 2018 |