Licensee found that memory being allocated during a resize in NavMeshMemory is not being tagged within LLM as NavigationMemory but show in LLM as Untagged memory. They do not have a callstack showcasing exactly where this happens, but they do remember that it went through RecastGeometryExport::StoreCollisionCache specifically on the line
GeomExport.Data->CollisionData.Empty(CacheSize);
I have debugged through this part of the code using dynamic navmesh to trigger the functions mentioned by the licensee.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-165282 in the post.
2 |
Component | UE - AI - Navigation |
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Affects Versions | 4.27 |
Created | Sep 27, 2022 |
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Updated | Oct 7, 2022 |