When using the "Keep World Position" attachment type, the child mesh does not scale properly with the parent.
X scales normally, but Y and Z seem to be swapped.
[Image Removed]
The name "Keep World Position" doesn't seem to indicate anything to do with scale. However, the fact that it DOES scale at all points to there being a bug in here somewhere.
See Example Project: [Link Removed]
1. Download the example project linked in the description
2. PIE
Result: Note the 3rd set of meshes and that the white one is not scaling the same way as the default textured one.
Expected: 3rd set scales the same way that the 4th set does
3. Open Level Blueprint
4. Find the Set Attach Type node
5. Change it to any other option
6. PIE
Result: While it moves the mesh, it scales correctly with all other options
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16577 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.8 |
Created | Jun 4, 2015 |
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Resolved | Jun 8, 2015 |
Updated | Jul 14, 2021 |