Component blueprints behave differently to normal actor based blueprints with regards to the show 3D widget option when a vector in the blueprint is set to editable.
Basically the 3d widget never shows in the main editor window because the vector is not a UStructProperty and fails tests in FEdMode::CanCreateWidgetForProperty to determine eligibility for showing the 3d widget.
I am not able to find world outliner how to enable it?
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How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16619 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8, 4.19 |
Created | Jun 5, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |