When using a Blendable to render SceneTexture:Scene Color into the Post Process, it appears to render as expected in PIE and Simulate, but when viewed in Standalone, Launch On or a Packaged Game the Blendable only renders Black.
Also Reproduced in Main Promotable-CL-2575140 and 4.8 Preview 4 (Launcher)
Quick Reproduction, open Attached AH_SceneColorTest Project
RESULTS: Screen appears completely Black
EXPECTED: Screen should appear as it does in editor.
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How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
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UMG RichText not appear image when packaged
How does TArray loop correctly remove elements in blueprints?
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.7.6, 4.8, 4.9 |
Fix Commit | 2588858 |
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Created | Jun 5, 2015 |
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Resolved | Jun 16, 2015 |
Updated | Jul 14, 2021 |