AdditionalServerGameOptions are only applied in UEditorEngine::LaunchNewProcess if the instance is a listen server, with these options being ignored for dedicated servers. Additionally, AdditionalServerLaunchParameters only seem to be applied to dedicated server instances, and not listen servers.
If this is intentional, the name(s) may need to be changed to specify these options are specifically for listen/dedicated servers.
With some options set in the AdditionalServerGameOptions field, launch a dedicated server instance from the editor either with the "Standalone Game" play mode or with "Run Under One Process" deselected.
Expected: these options would be applied to the server URL
Actual: these options are not applied
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-166552 in the post.
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Component | UE - Gameplay |
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Affects Versions | 5.1 |
Target Fix | 5.3 |
Created | Oct 7, 2022 |
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Resolved | Feb 27, 2023 |
Updated | Apr 29, 2023 |